Game Engine Development
- Neehar Patil
- University of Southern California
PrimeEngine – Game Engine Development
- Implemented following features:
- Pre-render object culling for higher frame rates.
- Collision detection and response system on a separate thread (team of 2).
- Procedural texturing with shader manipulation for PC, iPad, PS3 and Xbox.
- Basic particle system support across above platforms (team of 2).
- Interactive Particle System using Compute Shader for PC (team of 2).